Worked Late Last Night
I worked on render farm software until late last night. Then helped Jentzen learn the XML DOM. It went something like this:

I realized I lost my keys, so I couldn't get into the apartment, so I slept at work. Man, is my life glamorous or what?

I realized I lost my keys, so I couldn't get into the apartment, so I slept at work. Man, is my life glamorous or what?

6 Comments:
OMG, that does look like you!!
Scrawled on the wall By
trizanh, at 12:44 PM
I forgot to add: Oh, that sucks you lost your keys. Hope you find them.
^_^
Scrawled on the wall By
trizanh, at 12:45 PM
awesome!
Scrawled on the wall By
Anonymous, at 8:11 PM
'and on the other side of the studio steven was experiencing the same thing!'
going to put that on my blog asap
Scrawled on the wall By
Steven, at 11:44 AM
:)
Hope you dont mind i ask you a question. I own XSi Foundation 4.2 and for some reason i cant put Lume_Ocean to work it only have a vector output so can only connect to displacement . I have only the spdls from Lymmen.
http://www.xsibase.com/forum/
index.php?board=12;action=
display;threadid=15720
Bullit
Regards
Scrawled on the wall By
Anonymous, at 6:09 PM
I would love to give this a look, but my motherboard on my pc fried and all I have is my powerbook. I probably won't be able to give this a looksie until the week after next. When I get a chance I will look into it.
Have you read the online manual?
http://www.lume.com/manual/Contents.html
Here is the ocean manual:
http://www.lume.com/manual/html/Ocean.html
It looks as though the ocean shader is only meant to be a displacement shader anyways, but as I am not super familiar with these shaders, I may be wrong.
Scrawled on the wall By
Jon Keto, at 12:50 PM
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